Today we look at tilings that utilize just the four other squares. The first step in classifying these is again a simplification, making the split corner squares uniformly green. This leaves us with two tiles:
Ignoring the pink triangles for the moemnt, we recognize the problem we solved last time: The green squares need to occur in shifted rows or columns, like in the example below. Here we have four rows of green squares. Rows 1 and 2 are shifted, as are rows 2 and 3, but rows 3 and 4 are alined.
To add the pink triangles, note that two pink triangles fit together to a pink diamond, and each grid cell needs to have one of those, but we can only use those edges that are not already adorned with a green square. This leaved us with the following possibilities: If two consecutive rows of squares are aligned, we have place two diamonds in the square space between four squares, and we can do this horizontally or vertically. This can be done independently of neighboring squares, as shown between the two bottom rows below.
If the rows are shifted, we also have two possibilities to place the diamonds, but each choice affects the entire row, again as show above in the top rows.
Finally, we need to undo the merging of the orange and blue triangles into green squares, and we can do so by splitting each square either way and independently.
Below is an example how teh corresponding polyhedral surfaces will look like. The horizontal squares correspond to the green squares of the tiling. They are the floors and ceilings of rooms that have two opposing walls and two openings. I start seeing applications to randomly generated levels of video games here…